Production Week 6 - End of production!
Production is over, polish starting soon
Developement
Obstructions
The last touch on our level, to make it an acutal level, was adding objectives. Here are some gateways you have to surpass to complete the level:
Balloo barricade
Electircal Boxes
A pile of presents
Extra gun
New PickUps
From left to right: A speed boost, health and a revive PickUp (WIP of course)
Level setting up - final
Art
RFX
A quest marker for the objecives (has different varitations):
Assets
Some new assets to fill our level with.
These electricity boxes will serve a big purpose if you want to try and complete our game! no spoilers yet
Extra props to set the mood:
And some toys to color the playground
Of course no level is complete without some happy little trees!
And some textures
Files
Get Two Man Horse
Two Man Horse
Is it a horse? Is it a Pinata filled with candy? It doesn't matter for our crazed horde of sugar fueled party children!
Status | Prototype |
Authors | David_Mes, FrankaIndeherberge, steveverhoeven, FilipLeurs, jordanso |
Genre | Shooter |
More posts
- Two Man Horse is launching!May 26, 2020
- Polish Week 2 - And we have a game!May 13, 2020
- Polish Week 1 - Pipeline switch, enemy adjustments and bug fixingMay 06, 2020
- Production Week 5 - The Level, Character Animations, ParticlesApr 22, 2020
- Porduction Week 4 - Animations, AI, Menu and the Veggie GardenMar 31, 2020
- Porduction Week 3 - Interacting, Main Assets and Enemy DesignMar 24, 2020
- Porduction Week 2 - Movement, Items and CharacterMar 18, 2020
- Porduction Week 1 - Production begins!Mar 11, 2020
- Art coming soon!Mar 03, 2020
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