Polish Week 2 - And we have a game!
We have a game!
After our production we now also rounded off our polish! The game is shiny and ready to be played!
In-game screenhots!
Development
The developers worked together with the art to make animated menu scenes.
The weapons & distractions are now animated with a particle effect to make it more obvious that you can pick them up.
The art made a nice inventory HUD that now works together with the code side of the inventory.
Better objective illustration
We wanted to make the objectives to be easier understood so we created a new indicator showing the progress towards activating the gate:
Art
We felt that the RFX play a big part in player feedback so we wanted to improve on those.
These are the new objective markers in the game.
Files
Get Two Man Horse
Two Man Horse
Is it a horse? Is it a Pinata filled with candy? It doesn't matter for our crazed horde of sugar fueled party children!
Status | Prototype |
Authors | David_Mes, FrankaIndeherberge, steveverhoeven, FilipLeurs, jordanso |
Genre | Shooter |
More posts
- Two Man Horse is launching!May 26, 2020
- Polish Week 1 - Pipeline switch, enemy adjustments and bug fixingMay 06, 2020
- Production Week 6 - End of production!Apr 29, 2020
- Production Week 5 - The Level, Character Animations, ParticlesApr 22, 2020
- Porduction Week 4 - Animations, AI, Menu and the Veggie GardenMar 31, 2020
- Porduction Week 3 - Interacting, Main Assets and Enemy DesignMar 24, 2020
- Porduction Week 2 - Movement, Items and CharacterMar 18, 2020
- Porduction Week 1 - Production begins!Mar 11, 2020
- Art coming soon!Mar 03, 2020
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