The style prototyping phase has started!
Two Man Horse » Devlog
Now that we laid down our art and style fundamentals, it is time to start inventing our own design! Prototyping our shapes and composition is one of my favorite parts of the pipeline.
Here is a little snapshot of one of our early blockouts!
First design:
Side view:
Iterating on the roof (roof or terrace?):
Get Two Man Horse
Two Man Horse
Is it a horse? Is it a Pinata filled with candy? It doesn't matter for our crazed horde of sugar fueled party children!
Status | Prototype |
Authors | David_Mes, FrankaIndeherberge, steveverhoeven, FilipLeurs, jordanso |
Genre | Shooter |
More posts
- Two Man Horse is launching!May 26, 2020
- Polish Week 2 - And we have a game!May 13, 2020
- Polish Week 1 - Pipeline switch, enemy adjustments and bug fixingMay 06, 2020
- Production Week 6 - End of production!Apr 29, 2020
- Production Week 5 - The Level, Character Animations, ParticlesApr 22, 2020
- Porduction Week 4 - Animations, AI, Menu and the Veggie GardenMar 31, 2020
- Porduction Week 3 - Interacting, Main Assets and Enemy DesignMar 24, 2020
- Porduction Week 2 - Movement, Items and CharacterMar 18, 2020
- Porduction Week 1 - Production begins!Mar 11, 2020
- Art coming soon!Mar 03, 2020
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